Monday, June 29, 2015

Old Favorites and New Hype

E3 2015 has come and gone, and with the excitement building for upcoming releases such as Fallout 4, Dishonored 2, and Metal Gear Sold V: The Phantom Pain, I've been revisiting prior games in those series. I wrote before about playing the Lonesome Road DLC for Fallout: New Vegas, which I did go on to complete (it was alright; more might have been done to spell out Ulysses' actual motivations, as I felt he was just kind of crazy).

I've also been revisiting Dishonored, beginning at first a high-action, high-chaos playthrough before noticing myself falling back to my natural stealth style of playing, and restarting the game with an eye toward attaining non-lethal/ghost ratings on every mission. It turns out I already did that on a few during my first run through the game, at least with Corvo. With Daud I ended up killing practically everyone in every level. This'll be a fun challenge if I get back to it.

The exceptional trailers for The Phantom Pain got me ruminating on the events of the series plot post Snake Eater, as well as the character and motivations of Big Boss and Miller (who is featured prominently in TPP trailers), so to refresh myself on the series I took to YouTube for cut-scene extracts of Portable Ops and Peace Walker. The former is largely irrelevant with regard to TPP, but does have some events of overall series import, such as the introductions of Colonel Campbell and Frank Jaeger, and the jumping-off point of Zero and Ocelot recruiting Big Boss to begin The Patriots with the fortune known as The Philosophers' Legacy. This is all in 1970 in the series' timeline.

Peace Walker is actually more relevant to Ground Zeroes and The Phantom Pain than I had recalled, as it is the events there in Costa Rica and Nicaragua that put MSF (Militaires Sans Frontiers) and Mother Base on the world stage as a nuclear power, teeing-up the 1975 "IAEA" (International Atomic Energy Agency) inspection happening as Snake infiltrates the US military prison base in Ground Zeroes, which turns out to be a front for an attack on Mother Base, presumably by Cipher, Zero's cronies post Patriots falling out, namely Sigint and Para-Medic, Paz, Skull Face, presumably, and others. The other Patriots, Big Boss, Ocelot, and Eva, seemed to have all went separate ways before 1974, when Peace Walker is set. Pease Walker also apparently cement's Snake's identity as Big Boss, and his determination to be loyal to neither country nor mentor, but to himself, and that his mission will be determined by the times and to resist attacks from the existing world order to destroy his "army without borders".

Then, replaying Ground Zeroes for more on Skull Face, Paz, Chico, and all that, I got hung up on how well the game plays and have begun doing some more side missions therein. All this is in addition to reviewing all of the promo material, trailers and demos, available for The Phantom Pain. At this point I am as excited for its release as I have been a game in a long while. It looks great, both from a lorehound perspective and a fan of open world and stealth games.

I've made some good progress in The Witcher 3, doing the Crones of Crookback Bog quest as well as another where I ran into Letho from the second game. That was a pretty great bit of fan service. I wonder what would have happened there for someone who had killed Letho, or at least indicated as much in the shave scene toward the start of this game. I told him he was welcome to go stay at Kaer Mohren, so perhaps I'll see him again later in the game.

Last and least, I played an F game, Fish Fillets 2, which was a painfully CD-ROM era looking puzzle game and X-Files homage/parody. I also played a G game, Gish, a hyper-difficult physics platform game where you play as a 12-pound ball of tar trying to hurl and cling and slide and push your way through contrived maze levels with unintuitive and difficult-to-grasp controls. I did not particularly like either of these.

Wednesday, June 10, 2015

Witchering Busily

It's been a busy few weeks! The Witcher 3 is out, but that's not all I've been playing, believe it or not. I've been bopping around to a number of things without much of a clear goal in mind other than knocking a few things off of the backlog and just having a good time. Thoughts:

The Witcher 3: Wild Hunt - It's great! It's all I know and love about the series, but more of it than ever, and in the context of an open world. The previous games were open, within a defined space, and ushered you along from locale to locale as the plot unwrapped. So far Wild Hunt appears to just keep opening up and leaving the entire world there for you to revisit as the adventure progresses and Geralt's abilities and capabilities expand. I've put in about 25 hours so far, and I'm really still just getting my feet wet. I'm at level 6, only just getting a grip on the main quests in the Velen region.

Fallout: New Vegas - The recent announcement of Fallout 4 made me want to go back and revisit this world, and I was primed to do so, standing right at the beginning of the Lonesome Road DLC adventure into The Divide, a war-torn and storm-ravaged region to the west of the Mojave wasteland which the Courier apparently has some history in. The antagonist here is a guy calling himself Ulysses, another former courier, one who somehow fell in with Caesar's Legion before apparently falling out again and retreating to The Divide for whatever reason, leaving a trail of clues for our player character courier to find and track him down for some kind of final confrontation. This has been a pretty straight-forward trek thus far, through ruins and missile silos and such. I'm intrigued to make it to the end to see what this is all about.

Elite: Dangerous - Frontier finally made arrangements for everyone to get Steam keys for the game, so I popped on long enough to make sure mine worked and the save transferred over alright. I'm still in my Asp, still out in a nebula far from home. Just this week the Powerplay update hit, introducing a few new ships and the new faction war system. I wish I had more time to delve back in, but right now I really don't, so this is pretty well back-burnered for the time being.

Castlevania: The Dracula X Chronicles - Something recently made me want to play Rondo and Symphony again, and this is the best way to do that. Unfortunately the copy I'm on now is new, a PSN download, and I have yet to unlock the two games I really want to play, and instead am currently limited to the 2.5D remake of Rondo, which is horrendously ugly and manages to feel pretty clunky, to boot. I hope to unlock the two good games soon.

The Chaos Engine - My C game for the GameBytes podcast. It's an old Amiga game, I read. It's very arcade-like, being a top-down shooter score chase. It reminds me of other old top-down games from the NES, like Mission: Impossible or Ikari Warriors or certain levels of Bionic Commando.

Deja Vu (The MacVenture Series) - My D game. This is just Deja Vu, the old first-person adventure game, the same one I remember from the NES, only this is the version made for Macs around that time. It was neat to see it again, but I really have no time for this sort of game these days. Too obtuse, too tedious.

Eets Munchies - My E game. Turns out this is by Klei, who have also done bigger and better things. I'm guessing it's a sequel to Eets Chow Down, which is the name of an XBLA game from several years ago that I remember, but never played. Munchies is clearly a port of an iPad game. You arrange things on a level then hit a button to let Eets navigate the level, going for a all the sweets therein before eating the cake at the end to finish. There are a thousand basic puzzle games like this on the iPad, none of them very interesting, as far as I can tell.